The Numenera campaign setting is property of Monte Cook Games LLC. Copyright 2016, inXile entertainment, Inc. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. InXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more. With the Crisis system, combat is more than just bashing your enemies. The result is a deeply replayable experience that arises naturally from your actions throughout the game. You will decide the fates of those around you, and characters will react to your decisions and reputation. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. ![]() Reactivity, Replayability, and the Tides.Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Light Weapons confer a +15 to hit modifier and are recommended for characters or players that do not have access to Combat Skills (Nanos and Jacks). Your words, choices, and actions are your primary weapons. Weapons for Torment: Tides of Numenera are located on this page.They come in Ranged and Melee versions and can be Light, Medium or Heavy. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. A Deep, Thematically Satisfying Story.Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2. ![]() Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Developed by inXile Entertainment (the team behind Wasteland 2) it was launched. They are described as similar to magnetism or gravity, an intrinsic part of the world, but they are forces linked to morality and behavior, and have a long-lasting impact on those attuned to them. T orment: Tides of Numenera exemplifies that most modern of creative success stories: the Kickstarter smash hit. With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter? Aidan Sitabo Updated: 17:14 Tides in Torment: Tides of Numenera are a powerful force. If you survive, your journey through the Ninth World will only get stranger… and deadlier. You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition
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